Training Infrastructure

Infrastructure and scalable pipelines designed to train AI models using gameplay data and interactive environments. This platform supports large-scale experimentation across architectures, learning strategies, and reinforcement learning workflows.

Training Infrastructure

GameLab’s Training Infrastructure provides the systems and pipelines required to train models at scale using gameplay data and interactive environments. This includes data ingestion, alignment of visual and action-based signals, and integration with reinforcement learning workflows, enabling large-scale experimentation across different model architectures and training strategies.

The infrastructure is designed for continuous iteration. As new gameplay data is generated and environments evolve, the system supports ongoing training, evaluation, and refinement. This creates a feedback loop where models can be trained on human data, improved through reinforcement learning, and validated through evaluation and benchmarks—all within a unified platform.

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SFT (Supervised Fine-Tuning)

SFT (Supervised Fine-Tuning)

Human gameplay examples are used to fine-tune models through supervised learning, enabling models to learn strong baseline behaviors and replicate effective human decision-making patterns.

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Benchmarks

Benchmarks

Standardized challenge suites built from real-world games that measure model performance over time. These benchmarks create consistent comparisons across systems in areas such as planning, imperfect information, and strategic decision-making.

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