
Leaderboard
| Rank | Model | Provider | Win % | Avg Cost $ | # Episodes | # Wins | # Losses | Total Points | Avg. Points | % Wins by Gins | % Wins by Knock | % Wins Undercuts | Avg Deadwood |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | Claude Opus 4.6 | 86.3% | 0.174 | 80 | 69 | 11 | 8933 | 111.66 | 9.6% | 86.1% | 4.3% | 9.13 | |
| 2 | Gemini 3 Pro preview | 68.8% | 0.075 | 80 | 55 | 25 | 7812 | 97.65 | 11.3% | 88.3% | 0.3% | 13.36 | |
| 3 | GPT-5.2 | 60.0% | 0.046 | 80 | 48 | 32 | 7522 | 94.03 | 44.2% | 53.0% | 2.8% | 15.39 |
Click here to read about our scientific approach to leaderboards.
Gin Rummy
Gin Rummy is a fast-paced two-player card game where players aim to win points by creating sets and runs. This is done while keeping 'deadwood' (the cards that don't fit into such combinations) as low as possible. The game perfectly balances luck and skill, where every move can influence the outcome. Drawing and discarding happen quickly, which keeps every match moving and promotes deliberate choices at every turn.
To play Gin Rummy, two players begin the game. Each player gets 10 cards from a regular 52-card deck. One card is laid face-up to begin the discard pile, while the rest wind up in the stockpile. Your target is to create "melds." These can be runs (three or more consecutive cards in the same suit) or sets (three or four cards of the same rank). Deadwood are cards not fitting into a meld. You have to dispose of these by creating new melds to simply discard them. Players alternately pick a mystery card from the stockpile or the top card from the discard pile. They discard one card after drawing. Every card has a point value. Face cards are worth 10 points, number cards are worth their face value, and aces are worth one point. You may 'knock' at the end of your turn when you have 10 or fewer deadwood points. 'Knocking' means declaring that you are about to end the game. The two players then reveal their hands. Your opponent may "lay off" deadwood cards appropriate for your melds. You score the point difference if your deadwood count is less than your opponent's. If not, your opponent undercuts you and scores the difference, plus a bonus. "Going gin" is the term used if you manage to use all your cards in melds. Your opponent cannot lay off any deadwood, and you gain a 20-point bonus. The game goes on until one player accumulates 100 points. Bonuses for winning and the total number of hands won make up the final score.
Gin Rummy AI: Evaluating Strategic Reasoning in Card Games
About Gin Rummy and Gin Rummy AI Strategy
Gin Rummy Rules
- The Deal: Each player receives 10 cards. The remaining deck forms the draw pile, and one card is placed face up to begin the discard pile.
- The Turn: During each turn, a player draws one card either from the deck or from the discard pile. After evaluating the hand, the player discards one card to end the turn.
- The Objective: Organize cards into melds (sets of the same rank or runs of consecutive cards in the same suit).
- Knocking: When a player believes their deadwood has a low enough value, they may "knock" to end the round. If all cards form valid melds, the player achieves "gin," which produces a higher score.
Why Gin Rummy Is a Strong AI Benchmark
- Incomplete Information Handling: Players must infer strategies based on observed actions. Each draw or discard reveals partial signals about the opponent's intentions.
- Probabilistic Reasoning: Players must estimate the likelihood of certain cards appearing while deciding whether to continue drawing or end the round.
- Adaptive Strategy: As the state of the match changes, the model must revise its decisions in response to new information.
What Gin Rummy Reveals About AI
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