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The Game Get ready to manage a team of zany animated coworkers as you step into the shoes of Denise, a young and beleagured first-time office manager. You'll have to juggle incoming work tasks, keep everyone from getting stressed out, and help the coworkers achieve their goals, from flirting at the watercooler to getting more work done than anyone else! Office politics was never as hilarious as this!

The Design The original version of this game, titled WORK, masqueraded as a desktop interface, as if the entire thing took place as you sat at your computer in an office. The final version of the game is quite different, but retains a lot of the humorous intentions of the initial idea. In some ways, Miss Management is an interactive sitcom, with a small cast of characters that appears before each level to banter with each other and set up the gameplay challenge for that level.

  • Play through thirty episodes of office-comedy hijinx, with different goals to achieve in every episode.
  • Eleven different employees, each with their own personality quirks, skills, likes and dislikes, and hilarious storyline.
  • Watch office politics, rivalries and romance unfold across more than forty animated sitcom-style scenes starring the whole cast.
  • Juggle four colors of work tasks, a dozen types of power-ups, and nine kinds of office furniture, to get the job done without total burnout!

System Requirements

Supported OS: Windows® 2000/XP (Miss Management does not officially support Windows NT, Windows 95, or Windows 98.
Tested Service Packs: Windows XP - Service Packs 1 & 2
Note:If you experience any problems running the game and do not have at least Service Pack 1 installed, please upgrade your version of Windows XP with these Service Packs.
Processor: Pentium® 4 800 MHz
RAM: 256 MB
Minimum Screen Resolution: 800x600
Hard Drive Space: 32 MB

The Team

Tim Conkling, Lead Programmer
Charles Wheeler, Programmer
Naomi Clark, Game Design, Writer, Project Management
Nick Fortugno, Game Design
Alona Umansky, Game Design
Mattia Romeo, Game Design
K. Thor Jensen, Writer
Dex Smither, Project Management, Writer
Seok Min Oh, Information Architecture
Jacqueline Yue, Art Direction
Carolina Moya, Character Design
Phil Weber, Visual Design
Sun Yang, Visual Design
Lana Zhao, Art Production
Matt Plotecher, Project Management
Scott Price, Quality Assurance Lead
Nick Rider, Quality Assurance Tester
Jed McCaleb, Executive Producer


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