main_background/node_bg_top.gif
game_nav/orange_bar_left.gifgame_nav/button_main_selected.gifgame_nav/button_forum.gifgame_nav/button_FAQs.gifgame_nav/button_screenshots.gifgame_nav/button_concept_art.gifgame_nav/orange_bar_right.gif

The Game

Help the LEGO Brothers battle the forces of boredom and bring a bit of color back to the grey, grey world. Control the world around them by placing LEGO bricks to make sure our heroes don't wind up stepping in black ink and ruining their track suits. Featuring puzzle, action and matching levels, LEGO Fever offers loads of challenge for every type of player.

The Design

We love LEGO and really wanted to make a game that captures the fun and creativity of playing with LEGO bricks. So we took the mechanic from our game Junkbot, guiding a character by controlling the world, and really explored different dimensions of this basic gameplay. We knew the puzzle levels would be fun. But we wanted to see how it would feel to constantly build on the fly. So we created Chase where the world scrolls and the player must build quickly and adapt to new challenges as they appear. These two modes combined with a match-three mode give LEGO Fever a very expansive feel.

  • Use a rainbow of colorful LEGO bricks to liven up the inhabitants of a dreary, grey world!
  • Help the fiesty LEGO Brothers, Harry and Jens, in their mission to color over ONE HUNDRED levels in five different neighborhoods!
  • Use bricks to build bridges, walls and staircases, and create even more outlandish contraptions like pickaxes and jump bricks!
  • Three different modes of gameplay: keep Harry moving in action-packed Chase levels, help Jens solve tricky Puzzle levels, and energize in Clump mode by matching brick colors!
  • Face all sorts of dreary obstacles and enemies, from ink-splashing robots to stern secret agents of the Grey World Order!
  • 113 levels of building, climbing, trapping, matching fun!

System Requirements DirectX 7 Windows 98/2000/ME/XP Pentium 3 256MB RAM 3D Video Card

The Team

Nick Fortugno - game design
Greg Trefry - game design
Alona Umansky - game design
Josh DeBonis - programmer
Naomi Clark - producer
Seok Min Oh - information architecture
Heath Goldman - quality assurance
Jacqueline Yue - art direction
Khoeun Tep - visual design
Kyron Ramsey - visual design
Shim Beom Sik - visual design
Dauna Jeong - visual design
Carolina Moya - visual design
Michael Sweet - audio

Comments

"In some regards, it feels like you're playing a Saturday morning cartoon. Its design is well thought out, integrating puzzle and time elements in a fun and entertaining way." - Gamezebo

"A good, long lasting game for the whole family with lots of levels - a whole lot of game for $20!" - Minute Gamer


buttons/button_play_free.gif
buttons/button_buy_now.gif

game_nav/blue_title_bar_screenshots.png
lego_fever_screen_3.jpglego_fever_screen_4.jpg

game_nav/blue_title_bar_concept_art.png
lego_fever_concept_4.jpg

main_background/bottom_divider.gif
main_background/back_to_top_btn.gif
main_background/node_bg_bot.gif