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The Gamelab crew of experiment-prone designers… create off-the-cuff gamelets fraught with wry existential hilarity. – Newsweek

September 2007
Wired
"Culture Reviews"
A positive review of Gamelab's self-published hit, Miss Management.
August 2007
How
"The Future Of Design"
Eric Zimmerman comments on the lasting appeal of non-digital games.
June 2007
Crain's New York Business
"Casual videogaming is now big business"
A look at the growth of casual game developers in New York, including Gamelab and our friends at Large Animal.
March 2007
Game Developer
"No Player Left Behind: an interview with Gamelab's Peter Lee"
Peter talks about Gamelab's philosophy and the casual game market, the ways we fund our games, and our non-profit work.
April 2006
Henry Jenkins
An interview with Eric Zimmerman about Gamelab and the independent games movement.
April 2006
Gamezebo
An interview with Eric Zimmerman about Gamelab and the casual games industry.
CNN August 2005
CNN
"'Diner Dash' dishes out offbeat fun, adventure."
A second view of Saltzman's Diner Dash review on CNN.com.
USA Today August 1, 2005
USA Today
"'Diner Dash' dishes out offbeat fun, adventure."
A summary of the innovative narrative and addictive play of Diner Dash in USA Today.
New York Times June 27, 2005
The New York Times
"On Screens, but Not Store Shelves: Casual Games"
The Times looks at the industry of casual games and gameLab as a site of experimentation and success.
Newsday February 11, 2004
Newsday
"Dr. Tetris? Computer Games No Longer Kid Stuff"
Computer games are now a subject for serious academic study.
Computer Games January 2004
Computer Games
"Polyrythm"
Arcadia marches to the beat of its retro drum.
New York Observer December 2003
The New York Observer
"Power Punks of New York: 50 Baby Bigshots 35 and Under"
Eric Zimmerman: Grown-up game boy dips into "systems of pleasure and desire."
Guardian November 2003
The Guardian
"Playground Evolution"
Jim McClellan spoke to Eric Zimmerman about Rules of Play and gaming potential.
Wall Street Journal June 16, 2003
The Wall Street Journal
"Pay to Play"
After several false starts, videogame makers may have found the secret to Internet success.
MIT Technology Review August 2003
MIT Technology Review
"Videogame Virtue"
Arcadia as a model for the multi-tasking future.
PC Gamer March 2003
PC Gamer
"Got (Free) Game?"
A review of the 50 best free games on the web, with Blix at #2 and Sissyfight at #45.
How February 2003
How Magazine
"Five Stars"
These five firms are defining the future of their genres and pushing design in fresh, unexpected directions.
Newsweek April 2002
Newsweek
"Got Game, Will Travel"
A media skeptic's search for culturally significant gaming leads her to the Game Developers Conference and Gamelab co-founder Eric Zimmerman.
How April 2002
How Magazine
"Talkin' Trash"
How do you bring the experience of playing with LEGO bricks to the Internet? Simple. Design an online game that functions like the real thing.
Computer Arts March 2002
Computer Arts
"Peter Lee"
Gamelab co-founder Peter Lee talks about how he made his vision of the ideal workplace a reality.
Forbes December 3, 2001
Forbes
"Best of the Web"
LEGO.com: Well-designed and fun.
How August 2001
How Magazine
"Behind The Design: You Drive Me Loopy"
What's New and Cool. "Project: Loop"
Metropolis July 2001
Metropolis
"Game Boys"
A new game-development studio looks to carve out a niche in a fluid but competitive business.
One June/July 2001
ONE Magazine
"Game designer Eric Zimmerman doesn't make software for boys: he makes pop culture for all."
Wired March 2001
Wired
"BLiX"
The Gist: A Web-based Romp that brings back the purity of Pong.
Newsweek November 21, 2000
Newsweek
"Got a minute to kill? It'll quickly turn into an hour if you try BLiX, a funky puzzle game in the tradition of Pong and Tetris."
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