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September 2007 Wired "Culture Reviews" A positive review of Gamelab's self-published hit, Miss Management. |
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August 2007 How "The Future Of Design" Eric Zimmerman comments on the lasting appeal of non-digital games. |
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June 2007 Crain's New York Business "Casual videogaming is now big business" A look at the growth of casual game developers in New York, including Gamelab and our friends at Large Animal. |
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March 2007 Game Developer "No Player Left Behind: an interview with Gamelab's Peter Lee" Peter talks about Gamelab's philosophy and the casual game market, the ways we fund our games, and our non-profit work. |
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April 2006 Henry Jenkins An interview with Eric Zimmerman about Gamelab and the independent games movement. |
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April 2006 Gamezebo An interview with Eric Zimmerman about Gamelab and the casual games industry. |
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August 2005 CNN "'Diner Dash' dishes out offbeat fun, adventure." A second view of Saltzman's Diner Dash review on CNN.com. |
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August 1, 2005 USA Today "'Diner Dash' dishes out offbeat fun, adventure." A summary of the innovative narrative and addictive play of Diner Dash in USA Today. |
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June 27, 2005 The New York Times "On Screens, but Not Store Shelves: Casual Games" The Times looks at the industry of casual games and gameLab as a site of experimentation and success. |
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February 11, 2004 Newsday "Dr. Tetris? Computer Games No Longer Kid Stuff" Computer games are now a subject for serious academic study. |
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January 2004 Computer Games "Polyrythm" Arcadia marches to the beat of its retro drum. |
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December 2003 The New York Observer "Power Punks of New York: 50 Baby Bigshots 35 and Under" Eric Zimmerman: Grown-up game boy dips into "systems of pleasure and desire." |
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November 2003 The Guardian "Playground Evolution" Jim McClellan spoke to Eric Zimmerman about Rules of Play and gaming potential. |
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June 16, 2003 The Wall Street Journal "Pay to Play" After several false starts, videogame makers may have found the secret to Internet success. |
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August 2003 MIT Technology Review "Videogame Virtue" Arcadia as a model for the multi-tasking future. |
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March 2003 PC Gamer "Got (Free) Game?" A review of the 50 best free games on the web, with Blix at #2 and Sissyfight at #45. |
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February 2003 How Magazine "Five Stars" These five firms are defining the future of their genres and pushing design in fresh, unexpected directions. |
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April 2002 Newsweek "Got Game, Will Travel" A media skeptic's search for culturally significant gaming leads her to the Game Developers Conference and Gamelab co-founder Eric Zimmerman. |
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April 2002 How Magazine "Talkin' Trash" How do you bring the experience of playing with LEGO bricks to the Internet? Simple. Design an online game that functions like the real thing. |
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March 2002 Computer Arts "Peter Lee" Gamelab co-founder Peter Lee talks about how he made his vision of the ideal workplace a reality. |
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December 3, 2001 Forbes "Best of the Web" LEGO.com: Well-designed and fun. |
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August 2001 How Magazine "Behind The Design: You Drive Me Loopy" What's New and Cool. "Project: Loop" |
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July 2001 Metropolis "Game Boys" A new game-development studio looks to carve out a niche in a fluid but competitive business. |
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June/July 2001 ONE Magazine "Game designer Eric Zimmerman doesn't make software for boys: he makes pop culture for all." |
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March 2001 Wired "BLiX" The Gist: A Web-based Romp that brings back the purity of Pong. |
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November 21, 2000 Newsweek "Got a minute to kill? It'll quickly turn into an hour if you try BLiX, a funky puzzle game in the tradition of Pong and Tetris." |